HerviborEscapades find value in Children Education


SneakyTurtle & FierceOwl is the second videogame created and finished by me (and my daughter). Also it is the second game of the series HerviborEscapades which includes:

FastSloth & CrazyGator https://dagovenera.itch.io/sloth-gator

SneakyFierce & FierceOwl (presented here and available at https://dagovenera.itch.io/sneaky-fierce)

BraveDeer & TricksyTiger https://dagovenera.itch.io/bravedeer


The HerviborEscapades series can be played and downloaded for free (or the price that you name) since profit was not the main purpose for its creation. The series was created to teach children, the fun way, about the interactions between herbivores, carnivores, plants, and energy, illustrating how herbivores balance grazing with escaping from predators (carnivores) and how such balance affects their net energy. Each game herbivore shows a different anti-predator strategy.

Before the HerviborEscapades series was finished,  two game demos were used in a children coding class named EcoGamers. Such class differed from most coding courses in that it combines environmental education with coding; at EcoGamers, children learn about the ecosystems of Colombia (South America) and code videogames about them and their environmental problems. The kids code their games in SCRATCH (https://scratch.mit.edu/) and present them to their classmates at the end of the course.

EcoGamers was a very interesting educational experience and its creation was an idea of oceanography professor Lennin Florez from University of Antioquia, Colombia. Prof. Florez saw the demos of FastSloth & CrazyGator and SneakyTurtle & FierceOwl and told his university to create the course for colombian children and invite me to teach it. I was very pleased to do it; my two games were not even finished, my first two games ever, unfinished but already inspiring the creation of an educational program.

I finished teaching EcoGamers in October 2020 and was very satisfied and honored about that experience. Well today I am even happier to say that the University of Antioquia has invited me again to teach EcoGamers. There is a significant demand for the course and the University is considering to offer the course multiple times this year. For a project that won't give me much money in sales or donations, I feel greatly satisfied for the potential impact it is having in colombian children. Truly, the satisfaction coming from having an educational program inspired on my games really makes-up for the sales that I'll never make on my silly first games.

I wanted to share this story with indie-developers who feel that their project is not valuable or worthy. Often,  your project's value is not on the money that you get from its sales but on the impact or experiences that it leaves on others. Also, even if your game doesn't get inmediate views, download or browser plays, on Indie Game Sites, it may still get the love of other audience. 

I am very satisfied with the love that HerviborEscapades got in the EcoGamers course and hopefully, it will eventually get enough feedback from the awesome indie community so that in the near future I can do something worthy of your praise too.


Yours truly.

Get SneakyTurtle & FierceOwl

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.